The Logo Library is one shared shelf of your organization's logos. Upload a club crest or a sponsor mark once, tag it with the events it belongs to, and every design picks up the right logo without anyone hunting for a file. This article covers managing the library, adding logo layers in the editor, and how logo slots fill themselves.
What the Logo Library is
Two things live behind the name:
- The library — the logo artwork your organization has uploaded, shared across the whole team.
- Logo slots — a kind of graphic layer that doesn't hold fixed artwork. It holds a reference to the library, and each design resolves it to whichever logo that design's event uses.
A template author places the slot once. Every design built from that template fills it for itself, so one template serves a hundred clubs without a hundred copies.
Managing logos in Settings
Go to Settings → Logo Library. The page lists your logos with a thumbnail, name, event tags, and pixel dimensions. Hover a thumbnail for a larger preview.
Uploading
Drag image files onto the drop area at the top of the list, or click it to browse. When the library is empty the area reads "Drop logos here, or click to browse"; once you have logos it reads "Drop more logos here". Accepted formats are listed underneath: PNG, JPEG, GIF or WebP. PNG with a transparent background is usually what you want for a logo.
You can drop several files at once. Each file is named after itself, and non-image files in the selection are skipped rather than failing the batch. Upload one logo and the event assignment dialog opens straight away; upload a batch and each row gets its own Add event codes button instead.
Upload the original artwork — don't shrink it first. Very large, high-resolution logo files are accepted; a bug that rejected oversized artwork as unreadable was fixed, so a 12,000-pixel-wide crest now uploads normally. The only limit is file size: 10 MB per file.
Renaming
Click a logo's name to edit it in place. Press Enter to save or Escape to cancel. Names must be unique within your organization.
Setting a default
When two or more logos are assigned to the same event, that event's code appears as a starrable chip on each of them. Click the star to make that logo the default for that event — the one used when nobody picks explicitly, such as for designs created by an automation, an order, or the API. Starring one logo removes the star from whichever logo held it before.
Events served by a single logo don't get a star, because there is nothing to choose between. If an event has several candidates and none is starred, a warning banner appears at the top of the page naming the events involved, so you can fix it before a design comes out with a blank logo area.
Searching
The search box at the top of the card filters by name or event code, so "which logo is on 1234?" is as quick to answer as remembering what you called it.
Archiving
Archive a logo you no longer want offered — a retired sponsor, last season's crest. Archiving tidies it out of the list without deleting it, and it is still used where no active logo covers the event. Once anything is archived, a button appears in the card header reading Archived (n); click it to switch to the archived list, and Back to active to switch back. Restore an archived logo from its row.
Deleting a logo outright is limited to organization owners and admins. Designs already using it keep their artwork.
Adding a logo in the editor
The Graphic button in the editor toolbar is a menu with two items:
- Upload image… — add a one-off graphic from a file, the same as before.
- The Logo Library entry, which reads differently depending on what you're editing.
| You're editing | Menu item | What it does |
|---|---|---|
| A design | From Logo Library | Opens the picker and inserts the logo you choose, sized to its own proportions. |
| A template | Logo Library slot | Adds an empty slot. Each design built from the template fills it with its own event's logo. |
That difference is the whole point of the feature: in a design you are choosing a specific logo, in a template you are declaring where a logo goes.
Turning an existing graphic into a slot
You can also convert artwork you've already placed. In a template, select a static graphic layer and turn on Use Logo Library in the properties panel — the helper text underneath reads "Fills from the design's Main Event." The graphic you placed stays as the visible stand-in; designs swap their own logo in.
In a design, a layer that is already a logo slot shows a Logo Library block in the properties panel with a line telling you the current state and a button reading Change logo (or Choose logo if nothing is filled yet).
The logo picker
Both routes open the same dialog. It puts the logos assigned to this design's event first, under a heading naming the event, with the rest of the library below under Everything else. A star marks the event's default and a check marks the logo currently applied. Search filters by name or event code, exactly as in Settings.
Picking a logo fills every logo layer in the design, not just the selected one — front and back, large and small, all resolve to the same mark in one click.
When a design opens with a slot that has no logo chosen — because its event has more than one candidate and nobody has picked yet — the picker appears on its own, headed Choose a logo for this design. You don't have to decide right then: click Decide later to dismiss it. The slot stays unfilled and you can choose from the layer's properties whenever you're ready.
Unfilled slots never print
An unfilled logo slot draws a labelled placeholder on the canvas — a dashed frame reading "LOGO LIBRARY PLACEHOLDER" — so you can see where the slot is, position it, and size its frame.
That placeholder is omitted from every render. It never prints. If a design reaches output with its logo slot still unfilled, the logo area simply comes out empty; the placeholder graphic can't leak into a customer's print. This works the same way an empty photo layer does.
The properties panel tells you which case you're in: "Filled from this design's Main Event", "No logo chosen yet — this event has more than one. The placeholder won't print", or "No logo for this design's Main Event — the slot won't print."
Event codes and automatic filling
A logo earns its automatic behavior from its event tags. Click Events on a logo's row to open the Main Event Codes field, and type one or more codes separated by commas. Ranges are allowed, so 1234, 1001-1009 assigns ten events in one go. Save with Save events.
Those codes are GFcrew Main Event Codes. Designs created inside a ####_MainEvent folder pull in the logo assigned to that event automatically — whether a person built the design in Studio, an order created it, or an automation did. When exactly one logo serves the event, it is used with no prompt at all. When several do, the starred default is used for anything created without a human present, and a person opening the design is asked to pick.
A logo assigned to no events never reaches a design, which is why the library flags those rows with Add event codes.
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